Enum Class UnbreakingAlgorithm
- All Implemented Interfaces:
Serializable
,Comparable<UnbreakingAlgorithm>
,Constable
This a enum evaluating and indicating a
DamageableItem
's chance to be damaged
depending if it is a tool or an armor- Author:
- RobotHanzo
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from class java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
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Enum Constant Summary
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Method Summary
Modifier and TypeMethodDescriptionboolean
evaluate
(int unbreakingLevel) This method will randomly decide if the item should be damaged or not based on the internal formula of thisUnbreakingAlgorithm
.static UnbreakingAlgorithm
Returns the enum constant of this class with the specified name.static UnbreakingAlgorithm[]
values()
Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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ARMOR
For armor sets, unbreaking is capped at max. 40% effectiveness. -
TOOLS
For tools, unbreaking is calculated like this. The effect increases indefinitely.
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name
- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException
- if this enum class has no constant with the specified nameNullPointerException
- if the argument is null
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evaluate
public boolean evaluate(int unbreakingLevel) This method will randomly decide if the item should be damaged or not based on the internal formula of thisUnbreakingAlgorithm
. If this method returns true, the item should not take damage.- Parameters:
unbreakingLevel
- TheInteger
level of the unbreakingEnchantment
- Returns:
- Whether to save the item from taking damage
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