All Known Implementing Classes:
AbstractAutoCrafter, AbstractEnergyProvider, AbstractEntityAssembler, AbstractGrowthAccelerator, AbstractMonsterSpawner, AbstractTeleporterPlate, AContainer, AdvancedCargoOutputNode, AdvancedIndustrialMiner, AGenerator, AlloyIngot, AncientAltar, AncientPedestal, AndroidInterface, AnimalGrowthAccelerator, ArmorAutoCrafter, ArmorForge, AutoAnvil, AutoBreeder, AutoBrewer, AutoDisenchanter, AutoDrier, AutoEnchanter, AutomatedPanningMachine, Bandage, BasicCircuitBoard, BeeWings, BioGenerator, BirthdayCake, BlockPlacer, BookBinder, BrokenSpawner, ButcherAndroid, Capacitor, CarbonPress, CargoConnectorNode, CargoInputNode, CargoManager, CargoOutputNode, ChargingBench, ChristmasPresent, ClimbingPick, CoalGenerator, CombustionGenerator, Composter, Compressor, CoolantCell, Cooler, CropGrowthAccelerator, Crucible, DietCookie, EasterEgg, ElectricDustWasher, ElectricFurnace, ElectricGoldPan, ElectricIngotFactory, ElectricIngotPulverizer, ElectricOreGrinder, ElectricPress, ElectricSmeltery, ElectrifiedCrucible, ElementalRune, ElevatorPlate, ElytraCap, EnchantedItem, EnchantmentRune, EnderBackpack, EnderBoots, EnergyConnector, EnergyRegulator, EnhancedAutoCrafter, EnhancedCraftingTable, EnhancedFurnace, ExpCollector, ExplosiveBow, ExplosivePickaxe, ExplosiveShovel, ExplosiveTool, FarmerAndroid, FarmerShoes, FishermanAndroid, FluidPump, FoodComposter, FoodFabricator, FortuneCookie, Freezer, GEOMiner, GEOScanner, GoldIngot, GoldPan, GPSControlPanel, GPSMarkerTool, GPSTransmitter, GrapplingHook, GrindStone, HardenedGlass, HazmatArmorPiece, HeatedPressureChamber, HeavyCream, HiddenItem, HologramProjector, IcyBow, IgnitionChamber, IndustrialMiner, InfernalBonemeal, InfusedHopper, InfusedMagnet, IronGolemAssembler, JetBoots, Jetpack, Juice, Juicer, KnowledgeFlask, KnowledgeTome, LavaGenerator, LimitedUseItem, LongFallBoots, LumberAxe, MagicalZombiePills, MagicEyeOfEnder, MagicianTalisman, MagicSugar, MagicWorkbench, MagnesiumGenerator, MakeshiftSmeltery, MeatJerky, MedicalSupply, Medicine, MinerAndroid, MonsterJerky, MultiBlockMachine, Multimeter, MultiTool, NetherGoldPan, NetherStarReactor, NuclearReactor, OilPump, OreCrusher, OreWasher, OrganicFertilizer, OrganicFood, OutputChest, Parachute, PersonalActivationPlate, PickaxeOfContainment, PickaxeOfTheSeeker, PickaxeOfVeinMining, PortableCrafter, PortableDustbin, PortableGEOScanner, PortableTeleporter, PressureChamber, ProduceCollector, ProgrammableAndroid, RadioactiveItem, RainbowArmorPiece, RainbowBlock, Reactor, ReactorAccessPort, Refinery, RepairedSpawner, RestoredBackpack, SeismicAxe, SharedActivationPlate, SimpleSlimefunItem, SlimefunArmorPiece, SlimefunAutoCrafter, SlimefunBackpack, SlimefunBow, SlimefunItem, SmeltersPickaxe, Smeltery, SolarGenerator, SolarHelmet, SoulboundBackpack, SoulboundItem, SoulboundRune, Splint, SteelThruster, StomperBoots, StormStaff, StrangeNetherGoo, SwordOfBeheading, SyntheticEmerald, TableSaw, Talisman, TapeMeasure, Teleporter, TeleporterPylon, TelepositionScroll, TrashCan, TreeGrowthAccelerator, UnplaceableBlock, VampireBlade, VanillaAutoCrafter, VanillaItem, VillagerRune, Vitamins, WaterStaff, WindStaff, WitherAssembler, WitherProofBlock, WoodcutterAndroid

public interface Placeable
DO NOT IMPLEMENT THIS INTERFACE This is implemented by every SlimefunItem by default. Might be changed in the future.
Author:
TheBusyBiscuit
  • Method Details

    • getDrops

      @Nonnull Collection<ItemStack> getDrops()
    • getDrops

      @Nonnull Collection<ItemStack> getDrops(@Nonnull Player p)
    • useVanillaBlockBreaking

      default boolean useVanillaBlockBreaking()
      This method determines how to treat this Block when it is broken. If true is returned then it will be treated as a vanilla Block. If false is returned then Slimefun will treat it as a Block that is the placed down version of a SlimefunItem. It returns false by default. This was previously represented by the HandledBlock class.
      Returns:
      Whether to use the vanilla block breaking behaviour